CPI's Crisis Response Newsletter
Role-Playing
A Vital Tool in Crisis Negotiation Skills Training
By VINCENT B. VAN HASSELT, Ph.D.,
and STEPHEN J. ROMANO, M.A.
Role-playing has become one of the most frequently
used training tools employed by law enforcement agencies. In fact,
recent surveys show that over 80 percent of law enforcement agencies
use some form of role-playing in their training programs.1
Also, nearly all survey respondents agreed that role-plays are valuable
in a variety of training situations. They involve simulations of
real-world situations likely to be encountered by personnel in a
wide range of law enforcement activities (e.g., SWAT operations
and interviews/interrogations). Further, role-playing has become
a hallmark of law enforcement recruit selection and promotional
tests.
In recent years, however, role-playing also has become
a mainstay in the evaluation and training of crisis negotiation
skills. With a history dating back over 30 years, crisis negotiation
has led to the "successful resolution of tens of thousands
of hostage, barricade, attempted suicide, and kidnapping cases throughout
the world."2 Beginning with the pioneering work
of the New York City Police Department, crisis negotiation offered
the first "soft" approach to conflict and dispute resolution,
which was a marked departure from previous "hard" tactical
methods.3 Crisis negotiation emphasizes the "slowing
down" of an incident, thus expanding the timeframe, allowing
the subject to vent feelings (anger, frustration, anxiety) and,
in turn, defusing a negative emotional state. To accomplish this,
investigators use active listening skills that have proven critical
in establishing rapport with subjects and defusing strong emotions
in high-risk crisis situations.
Training law enforcement personnel in crisis negotiation
can be a challenging enterprise. "...police officers are taught
to take charge—to act quickly and with authority. The principles
of hostage negotiation fly in the face of that training. A negotiator
must fight the inner urge to 'act.' Instead, he or she must sit
back and use words to diffuse critical, life-and-death situations."4
To train law enforcement officers to resist the urge to act and
employ effective listening skills can take considerable time and
training; practice and repetition are crucial. While direct observation
of actual negotiations is a preferred approach for evaluation and
training of skill level, the risks of these encounters make such
an approach unrealistic. Further, the frequency of such events usually
is too low to provide sufficient opportunities for skill practice
and acquisition. Therefore, role-playing is the next best approach.
Development
Role-playing, as employed in crisis negotiation skills
training, can take various forms and be brief or lengthy in format.
Managers can develop detailed scenarios or keep them sketchy. Some
role-play situations are based on actual incidents that have occurred,
while others may be designed in anticipation of situations likely
to happen in the future. The Crisis Negotiation Unit (CNU) of the
FBI's Critical Incident Response Group uses a combination of role-play
scenarios in its National Crisis Negotiation Course (NCNC) taught
at the FBI Academy to agents, as well as to law enforcement officers
from all over the world. To facilitate training, the CNU developed
sets of role-play scenarios adapted to hostage, barricaded, suicide,
and kidnapping incidents, which occurred over the past several years
that necessitated a law enforcement response. In their role as the
negotiation arm of the U.S. government domestically and internationally
and due to their direct involvement in numerous critical incidents
over the past 25 years, CNU personnel have unique, extensive expertise
in crisis negotiation and management.
One set of role-play scenarios developed by the CNU describes
crisis negotiation situations in family/domestic, work-place, and
suicide categories. Further, each scenario includes prearranged
prompts delivered by an actor portraying a subject, which helps
extend and standardize the interactions and make them more similar
to real-life encounters.
Role-play scenarios can last from 1 to several minutes. Instructors
ask students to respond the same way they would if the situation
actually was occurring. While obviously much shorter than most real-world
crisis situations, the format of these relatively brief scenarios
allows for immediate and frequent instructor feedback of targeted
negotiation skills. Feedback is especially helpful in the early
phases of negotiation training given the importance of the practice
and repetition usually required for new negotiators to gain these
skills.
The NCNC also carries out lengthier role-plays of critical incidents
in Hogan's Alley, the FBI Academy's mock city that provides a variety
of naturalistic settings (e.g., hotel, drug store, and apartment
building) for training. Scenarios at this level usually last about
40 minutes. They provide the opportunity for negotiators to apply
their newly learned skills but now in an increasingly more realistic
situation. For example, negotiators might be asked to respond to
a bank robbery gone awry in which the perpetrator has barricaded
with hostages. Facilitators provide students with a scenario/incident
overview, including some background on the perpetrator and the setting.
Students must make contact with the subject and attempt to resolve
the situation peacefully. Further, they rotate through a series
of such scenarios, with team members taking turns in different negotiator
roles (primary negotiator, coach, situation board member, intelligence
gatherer, team leader, command post liaison) in each.
A third type of role-playing involves the use of even lengthier
scenarios, often several hours in duration. These more realistic
role-plays reflect actual critical incidents that often require
prolonged negotiation periods for successful resolution. For example,
one NCNC scenario involves a subject who hijacked a school bus and
is threatening to blow it up and kill everyone inside if the subject's
demands are not met. These role-plays require negotiation team members
to work together, using all of their new skills.
Realism
To what extent does role-play behavior reflect the negotiator's
likely behavior in actual crisis situations? This proves a difficult
question to answer until the negotiator handles real-life critical
incidents. Many years of research on this topic has provided several
helpful suggestions to enhance realism in role-plays.5
For example, greater detail in scenario descriptions helps participants
"get into" their roles. Of course, giving too much information
to negotiators may not be realistic either because negotiators often
have limited knowledge about the situation, subject, or hostage
when they first arrive on the scene.
Personnel with extensive previous experience in crisis negotiations
should provide as much input as possible into scenario content and
development. Further, using actors or trained confederates in the
various scenario roles provides many benefits. For the NCNC, negotiator-trained
special agents and law enforcement officers portray perpetrators
and hostages in role-plays conducted during the field training portion
of the course. In addition, local college students often are eager
to help as role-players. Counseling and clinical psychology graduate
students who have developed sound interviewing and active (empathic)
listening skills have been especially useful in providing objective
feedback concerning negotiators' use of active listening skills
in the critique/feedback phase of training.
Role-Play Scenarios
Family/Domestic
Jim Smith abducted his common-law wife and their son from a distant
state. She had obtained a court order preventing him from seeing
their son. She repeatedly rejected his efforts at reconciliation,
and he has stalked and harassed her in the past. He kidnapped her
and the child in the middle of the night from her parent's home
and drove them to an unoccupied nearby farmhouse where he ran out
of gas. Authorities located his vehicle and then discovered the
family inside the farmhouse.
Prompt 1: "I'm not letting her take my son away from me."
Prompt 2: "I've tried over and over to get her to come back
to me."
Prompt 3: "My son is what I live for."
Prompt 4: "I don't think I can take any more."
Workplace
John Henry became angry because the factory where he had worked
for 10 years fired most of the senior workers to reduce payroll
and increase profits. He blamed the factory manager for the loss
of his job. He brought a gun into his office and threatened to kill
the manager if he did not get his job back. He felt that he had
been treated badly and not given the respect he deserved after 10
years of hard work.
Prompt 1: "I've given 10 years of my life to this place."
Prompt 2: "It's that damn manager's fault."
Prompt 3: "They had no right doing this to me."
Prompt 4: "If I can't work, I can't support my family."
Suicide
Frank Jones was a successful banker living the good life. Unfortunately,
several of his investments and financial decisions failed, and he
faced financial ruin. He thought that he would bring shame to his
family, his wife would leave him, and his possessions would be taken
away. He felt hopeless and helpless. He believed that killing himself
was the only way out. One of his bank employees observed him with
a gun in his office and called the police to intervene.
Prompt 1: "I'm ruined; my life is over."
Prompt 2: "My family will be so ashamed of me."
Prompt 3: "This is hopeless; I can't go on."
Prompt 4: "Killing myself is the only answer."
Finally, instruction from trainers significantly impacts the productiveness
of the role-play process. Negotiation instructors must instill a
clear sense of the training's importance to students and advise
them to perform as if the critical incident was occurring. As with
any other aspect of law enforcement instruction, how students perform
in training is the best available predictor of performance under
real conditions. All participants should take role-playing seriously
or, otherwise, implementation problems under actual conditions are
more likely to occur.
Active Listening Skills
Crisis/hostage negotiation seeks to decrease the perpetrator's
emotions and increase rationality.6 The specific verbal
strategies used to accomplish this goal fall under the category
of active listening skills, which are critical for the establishment
of social relationships in general and the development of rapport
between negotiator and subject in crisis situations in particular.7
Further, active listening skills have proven highly effective in
peacefully resolving volatile confrontations. Some of the active
listening skills trained in the NCNC and similar programs include—
- paraphrasing: repeating in one's own words the meaning of the
subject's messages;
- emotion labeling: attaching a tentative label to the feelings
expressed or implied by the subject's words or actions;
- reflecting/mirroring: using statements indicating the ability
to take the subject's perspective; repeating last words or main
ideas of the subject's message;
- open-ended questioning: asking questions that stimulate the
subject to talk; not eliciting short or one-word answers.
Role-playing serves as a vital tool for training crisis negotiators
to use active listening skills. Most notably, role-playing provides
the vehicle for the extensive behavior rehearsal necessary for new
negotiators to gain proficiency in these skills. Using active listening
skills and acquiring the patience needed to peacefully resolve crises
require considerable training and time. Ongoing practice using role-play
scenarios as a primary behavior change approach can accomplish this.
Training Procedures
To get the most value from role-plays, several training tips prove
helpful in improving negotiation skill level. These suggestions
are borrowed from the field of behavior therapy, which heavily relies
on role-playing in behavior-modification efforts, and incorporate
common sense. The first is the simplest, and it involves direct
instructions to the skills needed (e.g., active listening and surrender
instruction) in role-play crisis situations. Usually, instructors
initially teach these in the classroom and then review students'
use of them immediately prior to and after role-playing scenarios.
Second, feedback and positive reinforcement following role-plays
improve and shape targeted skills. Role-plays allow instructors
to observe students' behaviors in simulated critical incidents and
result in subsequent constructive evaluation of their demonstrated
skills. This feedback is most effective in enhancing skill development
when instructors provide it immediately after the scenario in as
positive a manner as possible and with specific statements about
what was done well or, conversely, what needs more work.
Third, modeling allows the trainer to demonstrate effective crisis
negotiation strategies during role-play scenarios. Particularly,
when a student appears to have great difficulty learning a skill,
observing a veteran negotiator can boost the learning curve considerably.
Finally, videotaping or audi-otaping role-play scenarios proves
invaluable. It allows team members to observe and self-evaluate
their performance in various job functions; reviewing taped negotiations
benefits the individual's self-analysis and helps the instructor
evaluate each student's strengths and deficits.
Conclusion
Role-playing has considerable value in crisis negotiation skills
training. Most important, it can serve as a primary tool for the
evaluation and training of required negotiator behaviors. In particular,
active listening skills, widely considered a negotiator's primary
weapon, can be most easily trained and shaped in the context of
role-play training scenarios.
The best way to predict negotiators' behaviors is to imitate,
as closely as possible, the conditions to which they will be exposed
in actual crisis situations. Role-playing provides the opportunity
to practice negotiation skills under circumstances designed and
manipulated to closely approximate real-world situations. Given
the increasingly prominent role of crisis negotiations in law enforcement
and the need for more and better-trained negotiators, law enforcement
agencies should use, as well as refine, role-play strategies in
crisis negotiation training.
Endnotes
1 Arthur G. Sharp, "The Importance of Role-Playing
in Training," Law and Order, June 2000, 97-100.
2 Chuck Regini, "Crisis Negotiation Teams: Selection
and Training," FBI Law Enforcement Bulletin, November
2002, 1-5.
3 Frank Bolz and L. Hershey, Hostage Cop (New
York, NY: Rawson Wade Publishing, 1979); Harvey Schlossberg, Police
Response to Hostage Situations (New York, NY: Pergamon Press,
1979).
4 Michael McMains & Wayman C. Mullins, Crisis
Negotiations: Managing Critical Incidents and Situations in Law
Enforcement and Corrections (Cincinnati, OH: Anderson Publishing
Company, 2001).
5 Alan S. Bellack, "Recurrent Problems in the
Behavioral Assessment of Social Skills," Behaviour Research
and Therapy 41 (1983): 29-41.
6 Chris Hatcher, et. al, "The Role of the Psychologist
in Crisis/Hostage Negotiations," Behavioral Sciences and
the Law 16 (1998): 455-472.
7 Robert B. Cairns, The Analysis of Social Interactions:
Methods, Issues, and Illustrations (Hillside, NJ: Lawrence Erlbaum,
1979).
Dr. Van Hasselt is professor of psychology at Nova Southeastern
University in Fort Lauderdale, Florida, and is a certified police
officer. Special Agent Romano is the chief of the Crisis Negotiation
Unit of the Critical Incident Response Group at the FBI Academy.
Reprinted with permission from the FBI Law Enforcement Bulletin,
February 2004, Volume 73 Number 2.
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